book review: mouse guard – fall 1152

I’ve known about David Petersen’s comic Mouse Guard for a long time, flipped through pages in the bookshops and game stores but never taken the plunge. Now I have and man, Mouse Guard is everything I wanted Redwall to be.

Basically the gist of the setup is that there are communities of mice, who are small and easily preyed upon. They’re the kind of mice that walk on their hind feet and sometimes wear armour but no pants. They have communities that trade with each other. And they have the Mouse Guard, who defend mice (from snakes and crabs and the like) outside their settlements.

In this first book in the series, a spy is selling information about one of the communities to a faction that wants to control it. There are three mice who stumble onto this plot and have to try and save their society. It’s awesome.

The art is all in browns and reds and is incredibly moody. It feels old, like this is a tale from long ago and it works really well.

There’s also a roleplaying game based on Mouse Guard, which is also supposed to be fantastic. It uses modified Burning Wheel rules and I’ve heard it really captures the idea of being small and heroic in a world where anything can kill you.

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