book review: club zero-g

Douglas Rushkoff and Steph Dumais made Club Zero-G, a graphic novel about consensus reality and a shared dreamland dance club that the kids (young adults) don’t remember when they wake up. There are people in the future who are being hunted for daring to defy the consensus reality and they come back to the early 21st century in this dream club. Except that Zeke remembers it when he wakes up. He’s being used by the military to catch the mutant interlopers from the future and is trying to convince people in the waking world that Club Zero-G is real.

The best parts are dealing with the disjunction between the waking characters and the club characters, who are embarrassed about what assholes their waking versions are. It name checks Foucault and the collective unconscious in the way that makes this book probably work okay for a YA audience. I really liked the rough and colourful art, but I don’t think the story was as revolutionary as I get the feeling Rushkoff thought it was.

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